Tom Ortega II

Posts Tagged ‘Life’

A (Programmer’s) Life Shouldn’t Be Lonely

In Life, Programming on September 18, 2013 at 6:33 am
Reminders of Friends

Reminders of Friends

Oftentimes, programming is a lonely activity. Whether alone in a coffee shop with our headphones on or in an office behind closed doors, most of the magic happens in solitude. Oftentimes, it has too. If we’re paying attention to someone in a conversation, we’re obviously not paying attention to the text on the computer screen. However, we must never forget that no matter how important the work is, the fact that we’re human and need interaction takes higher precedence.

The picture above is the top shelf of my desk. It sits above my computer screens at home and rightfully so. The things on that shelf are of higher importance than anything that transpires on the screens below it. If I may indulge, lemme explain what those items are from left to right. I’ll also cover who those items represent to me, the ideals those people helped build in me, and how that affects my professional life. Read the rest of this entry »

3 Things I Live For

In Life on July 14, 2012 at 6:03 am

Sidenote: Faith and family come before the three things below. That should go without saying, but figured I should say it regardless. You can read up the details on faith and family in this post over on my spiritual blog, if you’re into that sorta thing.

My biz card with a quote I wrote

My biz card with a quote I wrote

Our Time Is Short, So Have Fun

I’m not sure what got me thinking on this tangent. It could’ve been my daily analysis of life. It could’ve been me contemplating what to do professionally. Regardless, for some reason, I started to boil down what makes me happy as a person.

For those of you that have met me in person, and hopefully for those of you that just met me via this blog, it’s probably obvious that I’m a simple person with simple pleasures. While I often cloud my life with drama, stress and desires for false happiness (via some new gadget), there’s basically just 3 things that make me happy:

  1. Sharing a good meal
  2. Getting lost in the written word
  3. Learning to solve a new problem

Read the rest of this entry »

Helping Change the System

In Business, Community on December 2, 2011 at 10:00 am

I’ve spent a longtime thinking about this post. Is it perfect? No. Is this the way I live my life? Not fully…yet. Is it something I’m gearing towards? A bit more each day. Is it something I hope happens? For the sake of my kids and grandkids, yes.

Much like a legal document, let’s define something at the start to ensure we’re on the same page. When I use the word System (note the capital “S”) in this article, I’m referring to mass media and big business. I’ll leave the topics of Wall Street and our government for some other (far distant) day.

The only way to bring down the System is by depriving it of life. Yes, this could be achieved by violent actions, but I’m not a violent kind of guy. Instead, I’m thinking of something that will bring about the same effect, but will use positivity and humanity to starve the system of the money it needs to survive. Because more than anything, the System craves one thing and one thing alone: money.

And who is going to bring about this change? Why you and I, of course. For if not us, then who?

Read the rest of this entry »

Don’t Be Another Mobile Game Company

In Area 161 on October 14, 2011 at 3:27 pm

[This post is one I wrote on the Area 161 blog. I normally don't cross post, but this one really resonates deep within me, so I'm sharing it here as well.]

What We Are

As we’re trying to get our first game out the door, I came to a realization. It was something that Smiley already knew and understood. I sorta understood it also, but semantically I was just a little bit off base. You see, this is how I saw ourselves:

An iOS game company pushing the boundaries of device interaction.

Which is cool and fine sounding. It pretty much explains what we’re thinking about the company – right now. It also covers what the company will be doing for the next few years. Then it hit me though, that really doesn’t explain us quite right. I thought about it and really, this is what we are:

A game company that leverages new ways of device interaction, which currently designs exclusively for iOS.

Note the subtle difference. They both say the same thing, but the latter is more closer to reality.
Read the rest of this entry »

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